Love the simplicity of the game, as well as the re-imagining of snake. Pixel art is highly intuitive and charming. Well done!
One possible improvement would be to store a buffer of keystrokes that the player enters, for example, [D, R, D] would make the root go down one frame, right the next frame, and finally down for the last frame. But needing to do frame-perfect inputs is part of the classic snake mechanic and players expect this, just offering an alternative perspective. :)
This was a pretty cool re-interpretation of Snakes to the game jam's theme. I'm pretty bad at snakes but I liked this idea and also the incorporation of seeing player's failed attempts to sprout a tree.
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Love the simplicity of the game, as well as the re-imagining of snake. Pixel art is highly intuitive and charming. Well done!
One possible improvement would be to store a buffer of keystrokes that the player enters, for example, [D, R, D] would make the root go down one frame, right the next frame, and finally down for the last frame. But needing to do frame-perfect inputs is part of the classic snake mechanic and players expect this, just offering an alternative perspective. :)
I love the flow of it. Started to lose track of time because I wanted to keep going.
Thanks so much for playing! Glad you enjoyed it.
This was a pretty cool re-interpretation of Snakes to the game jam's theme. I'm pretty bad at snakes but I liked this idea and also the incorporation of seeing player's failed attempts to sprout a tree.
Thank you for playing! Snake was my jam back in the day on my little flip-phone.